
king Bilibili
University of Caille Gallente Federation
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Posted - 2016.07.28 11:43:42 -
[1] - Quote
Well, Hello guys, I was a player from serenity (Don't look down upon me for this ! I admit that I'm poor in English but I still think that doen't matter), and I'm here to give my advice on some aspests of EVE playing . I really hope that EVE can have a better future. First , about Tutorials, I don't know whether the "System of Chance" is a asuccess or not, but many players in serenity thinks it's not attracting, maybe it's a kind of "Freedom", but I really think it's not interesting enough. Many new players entered the world of EVE, but due to the massive amount of information and "terrible Tutorial", our attitude towards many new players is "survive the Tutorial". If you can mix the Tutorial with a story, for example: a secret escort mission of Caldari in Gallantian area. The training of the pilot is said by a Caldarian Captain, like the use of "Observing", the use of "Approaching" and the use of "" (I think it will be better if all of those buttons can be shown brightly and the Captain can be seen in a small screen), then with the enemy engaging, the pilot have to lock the enemy and destroy them. Then the use of "Orbiting" and "Keep the range of" and many other ways of fighting can be taught in the battle. This may be more interesting than the "System of Chance" and I believe there will be more players who can "survive the Tutorial" and bring more players to EVE. The next thing, more contents in stations, I think many old players AFKed for they are not skilled enough and just want to sit in the station and wait for their skill training (they usually don't want to spend money on skills ) and then got bored. I believe that there are many players staying in station and just get online to change their skill lines, if you can "Clean the air in the station" sooner, bring the small games like cards, chess, managing a restaurant ,managing a bar, grow some crops (and dancing ? ), this will make the life in EVE more realistic, and we can get a sense of belonging in EVE(just like Grand Thief Auto). I think the "New docking transition" is a good step toward "Improving the sense of belonging", it gives us a more living station. The ships in EVE is already balance enough (Oh, I may have forgotten the Amarr Capital Ships~2333333),the living universe doen't mean balanced or great amount kinds of ships,it means more ways of playing, more things to do. Well, you must have known Starcraft, the Terran SCV is used to building and mining. Now the players mining in EVE is just like the Terran SCV in Starcraft, goes to the asteriod belts and lock an valuble asteriod, click on the lazer mining component, then wait for the cargo/mining hold be filled, then go back. What can we say about this? Can it just be concluded by "BORING"? Do you know a game called "Galaxy on Fire"? I think even it's way of mining is better than EVE! And you must have heard of "Script"(May be it's rare in Tranqulity, but it's already terrible in Serenity), how to solve this problem? I don't know, but keeping the mining way like this can never solve this problem. All right, this is all I can say this time, if I can have the next chance, I will write more advice next time.
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